![]() Well, I have used it with a complex file I have for hard testing the ben script. Avoids the coder later on trial and error relocate th echaracter, an dusually without the artist help. This clever way allows jumping, crouching straffe jump to the sides, etc.so needed in fps, but also needed in any human animation. well, not the armature in oject mode, but in ctrl+tab mode, bones posing mode (bone sturn blue) This mode, when u just select all bones with A key, and hit g (or gx to move in x axe, etc.) you move all skeleton, but not origin! It yet does not translate the root movement, but that's a limit in Ben's script, and he though of a workaround.moving the root using. Very useful all those settings, they are life saver.īTW, it did not trigger a graphical UI, I just edited the values in the script in some point where I so them with some values predefined.like invert normals = 0 and things like that. So it be nice also an x flip setting too. No, I'm almost sure, it's Blender's X axe.Īs it flips back the z to good position, but the character skeleton is facing to his back, though correctly inside the model. Ultimate Unwrap flips the skeleton or the mesh in z direction, as u seem to have be nice a new setting: invert also in.
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